botz.aiMCP

botz-mcpdocumentation

Objectives & telemetry (quality · speed · cost)

The corpus learns from real usage. Feedback and optional execution telemetry build a measured profile per artifact, and searches can then optimise for what your task cares about.

Reporting feedback

After applying a skill, report the truth:

skill_feedback(name, "worked")            # or "failed"

# optionally with measured execution telemetry:
skill_feedback(name, "worked", tokens=1200, seconds=4.5)
  • tokens — approximate LLM tokens the skill's application consumed.
  • seconds — wall-clock time it took.

Feedback is only accepted shortly after you actually loaded the skill, at most once per day — drive-by or repeated votes are ignored, and the total ranking influence of popularity is hard-capped. Report honestly; gaming doesn't pay.

Search objectives

skill_search and agent_search accept an objective:

ObjectiveBehaviour
balancedDefault: semantic relevance plus a small, capped boost for proven-useful artifacts.
qualityRelevance with the proven-outcome signal — telemetry ignored.
speedAmong relevant candidates, prefer the ones measured faster.
costAmong relevant candidates, prefer the ones measured cheaper in tokens.
Objectives are a tiebreak, never a substitute for relevance: the adjustment is hard-capped, so a fast-but-wrong skill cannot outrank the right one. Candidates without telemetry are unaffected.

When to use which

  • Latency-sensitive task (interactive loops, CI gates): objective="speed".
  • Budget-sensitive batch runs over many items: objective="cost".
  • Anything else: leave the default.

Search results show the components — semantic score, usage boost, and the objective adjustment — so you can always see why something ranked where it did.